βοΈChain Agnostic
At the end of the day there is one metric that everyone cares about: high quality gamers consistently playing the game.
Gamers: want to see other gamers showing interest in the games they value; increasing competition, keeping servers full of players to play against, and knowing the business they are spending their money on is well funded to continue improving the product and ecosystem.
Retail Investors: want to see gamers playing the game to substantiate their speculations on the value of assets and to see the business generating revenue that will increase their earnings via revenue sharing.
Venture Capital: wants to see market traction, brand awareness grow, and revenue generation to assure the valuation of their investment continues to grow.
The Business: wants to see people using and enjoying their product, and revenue generation to continue to fund the scaling of the business and new product developments.
With these four points in mind we have come to the realization that accessibility and exposure will play a significant role in how we onboard gamers into our gaming ecosystem. We want all gamers, from all chains (or no chain at all), all geographical locations, and using all devices to be able to access our game and have fun doing so. This is why we have decided that launching on partnered gaming-based blockchains will provide the widest level of exposure, building user acquisition campaigns with the leadership from those ecosystems.
This sprawl approach isn't just limited to blockchain support, however. In terms of payment processing we support non-crypto users entirely, with credit and debit card options. Additionally, beyond the initial PC/Mac build, we will expand to mobile and console builds. Coinracer should not be contained to any closed corner of a niche market, but rather visible anywhere and everywhere there are gamers looking to play a racing game.
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