> For the complete documentation index, see [llms.txt](https://documentation.coinracer.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://documentation.coinracer.io/gameplay/vehicle-attributes.md).

# Vehicle Attributes

Each vehicle at the dealership has its own unique attributes, dictated by type of vehicle it is and the tier that particular vehicle falls within.

## Vehicle Types

<table data-view="cards"><thead><tr><th></th><th></th><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td><strong>Track Vehicles</strong></td><td>Best suited for high performance asphalt racing; fast, agile, but fragile.</td><td><strong>Supercars, Muscle Cars, and Electric Cars</strong></td><td><a href="/files/uwx0RrQCYbztzdp42NyF">/files/uwx0RrQCYbztzdp42NyF</a></td></tr><tr><td><strong>Rally Vehicles</strong></td><td>Good all-rounders, giving average-to-good performance on all types of terrain.</td><td><strong>Standard Cars, SUVs, and Special Vehicles</strong></td><td><a href="/files/DUonEIETPBhzHHEiGCdu">/files/DUonEIETPBhzHHEiGCdu</a></td></tr><tr><td><strong>Destruction Vehicles</strong></td><td>Sole purpose of mauling and maiming the opposition. Endurance is high, with low performance.</td><td><strong>Standard Vehicles, SUVs, and Trucks</strong></td><td><a href="/files/Xl3tP6CxyCO80905fb1P">/files/Xl3tP6CxyCO80905fb1P</a></td></tr></tbody></table>

## Vehicle Tiers

<table data-view="cards"><thead><tr><th></th><th></th><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td><strong>Tier 1</strong></td><td>Most expensive vehicles, with the best performance.</td><td></td><td><a href="/files/tAQ9JVnhoYcLPUhb1kzW">/files/tAQ9JVnhoYcLPUhb1kzW</a></td></tr><tr><td><strong>Tier 2</strong></td><td>Fairly priced vehicles, with moderate performance. </td><td></td><td><a href="/files/9CEEBjNNLKD6qhWHJKWD">/files/9CEEBjNNLKD6qhWHJKWD</a></td></tr><tr><td><strong>Tier 3</strong></td><td>Low-budget vehicles, with low performance.</td><td></td><td><a href="/files/P2LIG2JNaJxIUBOC181V">/files/P2LIG2JNaJxIUBOC181V</a></td></tr></tbody></table>

## Vehicle Attributes

Now that you understand how the vehicles are categorized, it is time to dive into the different attributes that effect your performance in a race.

<figure><img src="/files/NTFM8Eofq1ofz9KO8xrs" alt=""><figcaption></figcaption></figure>

{% tabs %}
{% tab title="Acceleration" %}
How quickly your vehicle can go from stopped to top speed.
{% endtab %}

{% tab title="Top Speed" %}
The maximum amount of speed that your vehicle can travel at.
{% endtab %}

{% tab title="Cornering" %}
How well your vehicle handles on sharp turns.
{% endtab %}

{% tab title="HP" %}
The amount of damage your vehicle can withstand before becoming inoperable.
{% endtab %}
{% endtabs %}

Not only do you want to assure you select the right vehicle for the right game mode with this newly acquired knowledge, but you also want to learn about [consumables ](/gameplay/consumables.md)(HP) and [vehicle upgrades](/gameplay/vehicle-upgrades.md) (acceleration, top speed, cornering, and HP) to maximum your performance on the track!
